People with Disabilities Leading the Design of Serious Games and Virtual Worlds

نویسندگان

  • Yurgos Politis
  • Nigel Robb
  • Anita Yakkundi
  • Karola Dillenburger
  • Nicola Herbertson
  • Beth Charlesworth
  • Lizbeth Goodman
چکیده

Games and virtual worlds have many potential benefits for people with intellectual disabilities (ID) and autism spectrum disorder (ASD), in terms of training, education, and rehabilitation. However, because this population presents a wide range of specific needs and abilities, it can be difficult to design games which are engaging and present optimum levels of challenge to players. By including individuals with ID and ASD in the design phase we can help meet their specific needs and preferences by personalizing an intervention through the exploration of experimental techniques, methods and assistive technologies. By embracing the Responsible Research and Innovation approach, we bring science and society closer together to shape the world for future generations. A number of approaches for achieving such inclusion have been described, such as User Sensitive Inclusive Design, Universal Design, and Design for All. Here we discuss three specific examples of the design of games and virtual worlds for people with ID/ASD and illustrate how they attempt to meet their needs. Namely 1) a blended approach of computerised program and applied behaviour analysis for reading skills 2) immersive gameplay for employment and transferable skills training and 3) virtual reality training to enhance communication skills.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Workshop - Open Source Software for Computer Games and Virtual Worlds: Practice and Future

Computer games and virtual worlds are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games or virtual environments create better environments for learning than traditional classrooms. This situation motivates th...

متن کامل

Efficacy ofattention games on the rate of executive functionsand َattention of preschool children with neuropsychological learning disabilities

This study was to Efficacy of Attention Games on the Rate of Executive Function and Attention of Children with Neuropsychological Learning Disabilities. for this purpose 20 preschool children with Neuropsychological Learning Disabilities that were selected using multistage random sampling (each group consist of 10 children).The design was experimental and attention games was performed in experi...

متن کامل

Exploring the Value of Educational Accessibility and Learning through Virtual Worlds

Virtual worlds allow for an immersive 3D experience with rich interactive content and learning potential for students. Through this technology, educators have abundant creative power to design and facilitate meaningful learning experiences. Even though online games and virtual worlds have been around for many years, their use in education has often been experimental or narrowed to a particular ...

متن کامل

An explanation of the most important components of management competence In Project based organizations

The aim of this paper is to highlight the issue of managerial competencies and competency model in industrial enterprises. This paper builds upon the theory of knowledge processing and its role as a theoretical basis for knowledge development in the area of managerial competencies. Managerial competencies are becoming one of the key building blocks of success in a company to achieve both the mi...

متن کامل

Considerations for adaptive tutoring within serious games: authoring cognitive models and game interfaces

In reflecting on a recent emphasis on self-directed learning using game-based simulations and virtual worlds, the authors considered key challenges in transforming serious games and virtual worlds into adaptive training tools. This article reflects specifically on the challenges and potential of cognitive modeling techniques for game-based tutors and game integration with computer-based. Finall...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Int. J. Serious Games

دوره 4  شماره 

صفحات  -

تاریخ انتشار 2017